![]() ![]() It feels like you're moving the characters through slime trying to turn or aim, it's a bit frustrating. What it does not well, in my opinion, are the controls. The updated graphics also add to it because some ghosts who already looked scary (like,Aiba is his name, I think) really profited from more detail. Even with the different colour filter they still managed to keep the essence of the game the way it was in the original. What the remaster did well is it kept the atmosphere the same. That might be a biased statement though because I've played the original first and like these Japanese terms more. On a personal note, I have to say that I don't like some of the official translations of some terms. The ambience in the lighthouse and the final boss music are great and give me goosebumps all the time. This game also has the best soundtrack in the franchise. And ghost design is as good as can be but the bloomed ones are scary. I think the atmosphere is great in both versions. I looked at it just yesterday for comparison. I also say the lighting is better in the remake because the original was very dark. They were pretty nerve-racking in the original. The remake has the nicer graphics (obviously) and the piano sections are way more forgiving. And you could move the flashlight and move independently. Shaking the Wiimote to evade and get rid of ghosts I did without thinking. I love how intuitive the motion controls are. The original has the best controls in the franchise. I think that was kind of lacking in MOTLE except for the ceiling ghost maybe? Absolutely love the ghost designs in MOTLE though, home to quite a few of my series favorite ghosts, like, how good is wheelchair ghost? I just wish the 'random encounters' didn't feel like 70% of the time it's just the same 3 ghosts in MOTLE, so many good designs to choose from and it's like, oh, here's these three again.īoth have their pros that would result in the perfect iteration. Ones that come out of the floor and move a bit weirder. I've gone back to play 1 again since finishing the MOTLE remaster and 1 has these really effectively used camera angle changes as you walk around and ghosts that do something other than just walk at you and teleport around a bit. I remember the original being more expressive. It's zooming in on the face of what's supposed to be a terrified teenage girl, and she's staring into the camera like she's looking at sour milk. One thing I didn't like about the remaster compared to the original was that everyone has no facial expressions. I don't think it REALLY matters or that people new to the game will care, but it's a bit of a shame to lose it because I really liked it. I kind of liked that each game sort of feels like it has a representative colour theme, and if they all just get remastered blue, it gets rid of part of the vibe the creators were probably going for as you wander around. I felt like it was a great colour choice to represent the era the game was set in. The yellow reminds me of aged documents and old wood and wallpaper. Personally, I don't think the blue filter made it less scary, but I did miss that decrepit old yellow the original sort of had. I played the original when it came out and the remaster I finished a few days ago.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |